Florent Jamet
Junior Level/Game Designer

Logo_LastData

The Last Data was created for the Ludum Dare 42. The theme for this jam was "Running out of space."

Task

  • Level Designer
  • Game Designer
  • Main Soft

    Logo_AffinityDesigner
  • Affinity Designer
  • Logo_Unity
  • Unity
  • Logo_Github
  • Github
  • part1 part2

    With my team, we decided to create a top-down runner game in which corruption grows behind the character.

    For the level design, I worked with the intention of creating a sensation of pressure. To achieve this, the corruption grows over time to convey this feeling.

    level0 level1 level2 level3 level4 level5 level6 level7 level8 level9 level10 level11 level12

    Legend

    Lastdata player start
    Lastdata spawn corruption
    Lastdata Finish
  • Player Start
  • Spawn corruption
  • Finish
  • Lastdata wall
    LastData door
    LastData button
  • Wall
  • Door
  • Button
  • Levels 0-3 are designed to teach the player the controls and introduce the concept of corruption progression.

    Level 4 will reward players who have learned the timing of the corruption. During playtests, most players who were unfamiliar with the level managed to navigate it successfully on their second attempt.

    For levels 5 to 9 and 12, I simply increased the difficulty. Additionally, I had planned to implement a new mechanic involving a door that could block the player and be opened or closed with a button. However, we didn't have the time to implement it.