Rab & Noz was created for the Gatcha 2018. The theme for this jam was "The Nostradamus history".
With my team, we created a game where you control two characters simultaneously. Rabelais controls the temperature of a cauldron, while Nostradamus chooses what to put into the cauldron based on his nighttime sky predictions.
As a game designer on this project, I created the game loop and its content. The Gatcha had specific rules; the Itch team selected various constraints for their game. If they didn't adhere to them, they would lose points. We had the constraints of judicial astrology, controlling two entities simultaneously, and implementing a day and night cycle.
On top, you can see the adjustments I have made for sky exploration. The circles represent different levels of zoom. To fully identify a constellation, the player needs to adjust the focus correctly to make the constellation colors appear.
I have adjusted both the zoom level and the number of constellations to increase the difficulty.