I want to create a tactical game with vertical gameplay.
This project is currently in progress. I have worked on it for one month so far. It is being developed in Unreal Engine 5 using blueprints.
I have started with the camera movement. The player can rotate it, zoom in and out, and move it along the X and Y axes.
For the grid, I used a texture generation that I made to fit the environment. I can adjust its size using integers for the X and Y axes.
"If I want a non-square level, I have implemented the ability to add, remove, and also move tiles up or down.
With the intention of providing better visibility, I created a tactical view. Using this view, I designed different tiles that either cost more movement points or cannot be used if the character cannot fly.
I used the A* algorithm for pathfinding. It works well in this case and can take the terrain into account.