This project is a command of ATE Formation for gamifying their language quiz.
This game is simple the player have a short time to answer a question if he as right he kills enemies, if wrong it's get hit and the monster flee. The enterprise don't want the possibility for the hero to dead. So as feedback to wrong answer, the hero loose pieces of armor.
I have worked on the enemies pacing to give a reward sensation. I have also work on the level art, the UX and sound design of the game.
On top there are some UX propositions for the ending screen, the enterprise chosen to focus on the reward, so only the good answers are display. The timeline at the end was made in first to find the right gameplay and modify it, to explain our idea to the enterprise.