Florent Jamet
Junior Level/Game Designer

LostInTide_Title

Task

  • Level Designer
  • Main Soft

    Logo_AffinityDesigner
  • Affinity Designer
  • Logo_Unity
  • Unreal
  • Logo_Github
  • Github
  • PlanLD_F1 PlanLD_F2

    Pitch

    Lost in Tide is an exploration and survival game with a stressful gameplay based on tides behavior in a flooded building.

    Lost in Tide is an end-of-year project where I work as a freelance level designer.

    To create the levels, I started by finding reference buildings in New Orleans. The first level is based on a classic building found in the city. The second is a mall named Canal Place, and the last is the US Custom House located near the mall.

    With this game, I had to determine where to place the game's resources and provide the player with the ability to quickly access a second floor to avoid being trapped by the tide.

    I also worked on the level during development to implement new gameplay elements.

    PlanLD_Mall_F1 PlanLD_Mall_F2
    PlanLD_Office_Final