Florent Jamet
Junior Level/Game Designer

Raccoon's Lair

Task

  • Level Designer
  • Game Design
  • Programmation
  • Main Soft

    Logo_AffinityDesigner
  • Affinity Designer
  • Logo_Unity
  • Unreal
  • Logo_Unity
  • Exel
  • Logo_Github
  • Github
  • Capture_ws Capture_ws_2

    Pitch

    Raccoon's Lair is a VR project for school where the class needs to create 6 games and one hub to link them all.

  • Western Tremendous Father is a game where the player needs to defeat waves of enemies. I created the level with a wave system for enemy spawns. The intention is to give rhythm to the player.
  • Terminus is an infiltration game where the player needs to reach the front of the train. To do so, the player must avoid robots. I worked with the intention of creating an impression of the train's enormity.
  • Ld_postApo_1 Ld_postApo_2 Ld_postApo_3 Ld_postApo_4 Ld_postApo_5 Ld_postApo_6