Florent Jamet
Junior Level/Game Designer

SrewUp_Logo

Task

  • Level Designer
  • Game Designer
  • Programmation
  • Main Soft

    Logo_AffinityDesigner
  • Affinity Designer
  • Logo_Unity
  • Unreal
  • Logo_Github
  • Github
  • ScrewUp_Cap1 ScrewUp_Cap2 ScrewUp_Cap3 ScrewUp_Cap4 ScrewUp_Cap5 ScrewUp_Cap6 ScrewUp_Cap7 ScrewUp_Cap8

    Pitch

    Screw Up is an obstacle race organized for a wild TV show, similar to a new Takeshi's Castle or Wipeout.

    Screw Up is an end-of-year project where I primarily focused on the level design.

    I have created 9 levels. Five of them follow a specific pacing, while four of them are extra levels. The last one is a rework of my partner's creation.

    The extra levels were designed to provide a different experience for the player. Two of them involve the character sliding at higher speeds. Another is a longer demo level with all the gameplay elements of the game, created for an early presentation. Lastly, there is one with many falling platforms, inspired by a Takeshi's Castle challenge.

    LDLevel5V0.1 PlanLD9